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Ball Bearing Turbo
S3 licensed
Quote from Boris Lozac :stuff ...
Having great graphics is awesome, sure, but that's not what games are remembered for, atleast that's not i remember the games for..

But those qualities you state are not diametrically opposed either.

Which would you choose *given the opportunity*

A fantastic game with great gameplay and all the hacking and slashing you could dream of with a story that makes [insert famous author here] look amateur,

OR

The exact same game with amazing eye candy, devoid of sub-par textures and art which constantly rattle at your suspension of disbelief?

Bottom line is, given the exact same gameplay experience, it would be stockholm syndrome to state that you enjoy the low poly count low resolution stick man version of the same game MORE than the work of art in motion.
Ball Bearing Turbo
S3 licensed
Quote from Shotglass :heres an image of a geforce 2 which came out in 2000 with... 3d shutter glasses
http://active-hardware.com/images/v7700pack.jpg

Holy cow, did that actually work? I didn't know they tried that way back then - what happened between that and 3D Vision?

Quote :ironically both of these despite their age will work a lot better than trying to display 120hz on an lcd

Despite some flaws it's still something that's ruined me. Playing a game in 2D now feels like sex with a condom installed.
Ball Bearing Turbo
S3 licensed
Quote from amp88 :Yeah, because if a part that runs at 100Hz can have an effect on the speed or state of the car (e.g. the collision detection or the way the car/suspension interacts with the road surface) then it will limit the precision of the timing to 100Hz even if other aspects run with higher frequency.

It will only limit the precision of said 100hz calculations, which are not necessarily in bed with timing & positional updates.

Here's a backwards analogy but you get the idea: even if your graphics card can't draw a decent framerate - your "visual accuracy" will drop but things are still happening in the background.

edit: That's fine, I don't disagree with you that it would *ideal* to run at the same frequency, but for the sake of 1 360th of a second... who gives a toot if you're on a 1 degree incline now, that 360th of a second isn't enough time for any non-cataclysmic force to have any appreciable effect on the mass of a speeding car - therefore decoupling timing from new physics being applied to the car is a totally reasonable, and probably more accurate approach than simply truncating values.
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
Quote from amp88 :If the physics engine is running at 360Hz but the timing is claiming to be precise to 1000Hz then there has to be some sort of interpolation going on.

This is where you're going wrong, that's not a true statement at all.
Ball Bearing Turbo
S3 licensed
LFS' general physics run at 100Hz, the tire model runs at 2000Hz. Guess it doesn't really matter though.

You could introduce higher fidelity time keeping, it doesn't have to be synced with the physics engine . It's not like the cars stop moving between increments or something, it's just that new forces are introduced to it every 1/100th of a second. Let's call it "mathematical inertia"
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
I stand corrected on the framerates then. And no it's not stable, consoles can drop in framerate too - the output signal doesn't mean it's always being rendered at the max... just playing the demos at the store is enough to notice that.

I haven't run into (blatant enough to notice anyway) cheaters yet on BFBC2 but I agree the propensity there. I can't, however, imagine trying to run around like a tard using a fricken thumbpad and lining up shots that way. They really should make all the multiplayer cross-platform... That way you'd realize that all your awesomeness is offset by a ludicrous control scheme (for an FPS)

And about 3D, I already have been enjoying it for some time...

Long before any console is running any 3D, I'll be able to run it at a jawdropping 5760x1200
Ball Bearing Turbo
S3 licensed
OT
Does anyone else find it humorous that the longest standing, most viewed thread with the most non-spam posts in it is about iRacing?
/OT
Ball Bearing Turbo
S3 licensed
If PCs were incapable of being upgraded, I'm sure developers would be forced to make obsessively efficient use of 4MB of VRAM on this platform as well. Thankfully, that's not the case so it's therefore a moot point. It's like some guy with a limited budget (can't rebuild anything) doing everything he can to make his 1927 moped fast in the 1/4 mile drag race. Very noble, and I'm sure very skillful but totally irrelevant by modern drag racing standards.

Additionally, pretty much every single modern release has the capability to push modern hardware if you want it to.

One other question I have for you: doesn't it bother you that you're limited to 29.97fps or 25fps? Or do modern consoles output at PAL50 / ATSC 60 these days? Somehow I doubt either a PS3 or an Xbox will fire out 60fps @ 1080p, but correct me if I am wrong. edit: before you even state it doesn't; yes it indeed does matter and makes a difference depending on how much panning or fast motion is occuring. No it doesn't matter if you're playing checkers, but it can matter for pong!

As well, last time I checked, consoles don't have a working 3D solution available, and the one I have, although not perfect all the time, works rather well and indeed pushes my PC rather hard - considering rendering frames twice is a bit of a burden.

PS Shotglass likes Portal!
Ball Bearing Turbo
S3 licensed
Quote from Boris Lozac :I'm not talking just about exclusives, i'm talking about that whole concept of getting into the game and playing, very easy.. No fcking options and tweaking, and loosing the will to play, whatsoever, only 'options' for graphics are brightness and contrast. And i know you do not understand that, nor do other PC elitists, but you might, if you actually tried it, instead of talking out of your arse..

Enjoy your console, nobody is telling you not to enjoy it or say you can't or anything of the sort... Shot's point is that it's just physically/mathematically impossible for the games to have the graphic potential that a PC game can have. That's all he's saying, and you keep trying to bring up other dreadful points that nobody is talking about.

The rest is subjective, what's completely objective is that PCs are drastically more powerful - and let's just throw versatile in there for shits & giggles




Quote :Oh yes, the evil consoles.. the evil 15 year old hardware, the very same hardware that pushes 99% of games you get on much powerfull PC.. As i said, who forced Crytek to go multiplatform with Crysis 2?

Feeling a tad dramatic? Of course they "push the same games", as long as the game has been turned into a eunach, had it's hair shaved & replaced with a straw wig and had it's teeth punched out...
Ball Bearing Turbo
S3 licensed
Quote from Chrisuu01 : somehow the wins feel better then they ever did in LFS even 3rd places feel better that LFS wins.

It's the physics
Ball Bearing Turbo
S3 licensed
That's some pretty wicked looking software!
Ball Bearing Turbo
S3 licensed
Well, like most normal humans he probably sees a decade as "current year - 9", to date
Ball Bearing Turbo
S3 licensed
Quote from Juls :
Yes in Shift when stopped if you turn the wheel it resists, and when you release it the tyres relax that's pretty well done...there is no such thing in iRacing or it is hidden by the strong dampening they add.

Cars with power steering have it modelled in iR
Ball Bearing Turbo
S3 licensed
For DWB!
Ball Bearing Turbo
S3 licensed
In Rookie, finishing high doesn't really matter, just finishing cleanly.

The few Rookie races I actually did, I placed quite high simply by a) not qualifying (crazy strategy I know) and b) letting the spacial-awareness-challenged folk sort themselves out, and patiently weaving through them... worked like a charm.

Though I only had a handful of races that had major issues, that was a long time ago. Maybe now that it's more populated (and getting more everyday - people actually race the radical now) it's more of a crap shoot?
Ball Bearing Turbo
S3 licensed
The Clio was on the left of the truck prior to the ... "incident", so that would make sense.
Ball Bearing Turbo
S3 licensed
There would probably be a pretty decent amount of friction between the car & the truck since the car is, you know, being pushed SIDEWAYS at 100km/h. It's not like a lane change is akin to a high speed hairpin or something, it's easily conceivable that a lane change could occur without losing the car. In fact, the article says that he maneovered onto the hard shoulder and judging by the context of what else is said, the car went with him.
Ball Bearing Turbo
S3 licensed
Quote from tristancliffe :They do see the big opportunity. Which is why they're working on one of the biggest patches in LFS's history.

Honestly I'm not sure why you would call it that? Perhaps in terms of bytes you may be right since it sounds like a new track will be in there, but there really isn't anything new being added to the LFS experience from what I can tell (which is only what's been explicitly said).

LFS has tracks, LFS has cars, LFS has tire physics. It's going to be the same sim with what is likely a very slightly different feel - if it's better, it'll probably feel more like iRacing.

I would call the transmission model update a bigger patch since it actually added something new to the sim.

A "big patch" would be maybe brake heat/wear, a use for the 8yr old gauges on the dashboards like oil & coolant, better damage modelling, some graphical updates, some track dynamics maybe, etc.

...

I have no idea why anybody is impatient for this patch to hit... When it does, the new track will get beaten to a pulp for a couple of months, 24/7. Same will happen to the (2?) new cars, and then pretty much the exact same (slightly different) driving experience will persist and then this type of thread will pop up again. OR, maybe I'm wrong and the LFS "community" will be eternally gratified by 2 or 3 pieces of new content (not likely).
Ball Bearing Turbo
S3 licensed
I know, I'm just jealous because you do the real deal
Ball Bearing Turbo
S3 licensed
Quote from tristancliffe :
I don't think I need to join a Renault club or go on Youtube. I can try it up to about 2.5g myself, and if I want to know about more I can ask family friends (which might include one or two ex (but not that long ago) F1 drivers) or people in EuroBOSS that I know, or perhaps my flying instuctor who was a successful military pilot?

Mhmm, and you "can't afford" iRacing (wink wink)

Ball Bearing Turbo
S3 licensed
Well, I guess I'd probably be burnt out and unmotivated if I was working every day on the same project for this many years too. It all makes sense now!

That was easily the most ominous post Scawen's ever made.
Ball Bearing Turbo
S3 licensed
Quote from Shotglass :(quite easily trained by sitting in front of a mirror and trying to turn your head red...

I 100% blame you both for the coffee dripping out of my nose as well as possibly alerting coworkers within 50 feet of my office that I probably wasn't really working right then.
Ball Bearing Turbo
S3 licensed
Lerts?

oddly enough that sort of made sense to me
Ball Bearing Turbo
S3 licensed
no
Ball Bearing Turbo
S3 licensed
... or it could just be physics, and the fact that not enough blood in your brain is bad.
FGED GREDG RDFGDR GSFDG